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GRAPHICSINTERFACE
2003
13 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
VMV
2001
144views Visualization» more  VMV 2001»
13 years 11 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
VMV
2004
103views Visualization» more  VMV 2004»
13 years 11 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
ICIP
2010
IEEE
13 years 7 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
COLING
2010
13 years 5 months ago
FactRank: Random Walks on a Web of Facts
Fact collections are mostly built using semi-supervised relation extraction techniques and wisdom of the crowds methods, rendering them inherently noisy. In this paper, we propose...
Alpa Jain, Patrick Pantel