Sciweavers

629 search results - page 81 / 126
» Modeling and Rendering Methods of Clouds
Sort
View
SIGGRAPH
2000
ACM
14 years 2 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte
SI3D
2010
ACM
14 years 4 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
SIBGRAPI
2005
IEEE
14 years 3 months ago
Boolean Operations on Surfel-Bounded Objects Using Constrained BSP-Trees
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept of points with attributes (e.g. normals) is usually referred to as surfels, and ...
Marcus A. C. Farias, Carlos Eduardo Scheidegger, J...
TKDE
2010
164views more  TKDE 2010»
13 years 8 months ago
Defeasible Contextual Reasoning with Arguments in Ambient Intelligence
Abstract—The imperfect nature of context in Ambient Intelligence environments and the special characteristics of the entities that possess and share the available context informa...
Antonis Bikakis, Grigoris Antoniou
ACCV
2007
Springer
14 years 4 months ago
Color Constancy Via Convex Kernel Optimization
This paper introduces a novel convex kernel based method for color constancy computation with explicit illuminant parameter estimation. A simple linear render model is adopted and ...
Xiaotong Yuan, Stan Z. Li, Ran He