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» Modeling and Rendering of Real Environments
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ISM
2006
IEEE
103views Multimedia» more  ISM 2006»
15 years 10 months ago
A Study of Collaborative Dancing in Tele-immersive Environments
We first present the tele-immersive environments developed jointly by University of Illinois at Urbana-Champaign and University of California at Berkeley. The environment feature...
Zhenyu Yang, Bin Yu, Wanmin Wu, Klara Nahrstedt, R...
AFRIGRAPH
2006
ACM
15 years 10 months ago
A GPU based saliency map for high-fidelity selective rendering
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
Peter Longhurst, Kurt Debattista, Alan Chalmers
DSRT
2005
IEEE
15 years 10 months ago
A MDA-based approach for real time embedded systems simulation
This document presents a simulation-based method for the development of real time embedded systems. This kind of system is really sensitive to the communication with external envi...
Julien DeAntoni, Jean-Philippe Babau
APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 8 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
TOG
2002
114views more  TOG 2002»
15 years 4 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk