Sciweavers

1077 search results - page 158 / 216
» Modeling and Simulation of Complex Systems with Cell-DEVS
Sort
View
NPAR
2000
ACM
14 years 1 months ago
Interactive artistic rendering
We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
Matthew Kaplan, Bruce Gooch, Elaine Cohen
JPDC
2006
94views more  JPDC 2006»
13 years 8 months ago
Exchanging messages of different sizes
This paper deals with the study of the exchange of messages among a set of processors linked through an interconnection network. We focus on general, non-uniform versions of messa...
Alfredo Goldman, Joseph G. Peters, Denis Trystram
GECCO
2008
Springer
261views Optimization» more  GECCO 2008»
13 years 10 months ago
SSNNS -: a suite of tools to explore spiking neural networks
We are interested in engineering smart machines that enable backtracking of emergent behaviors. Our SSNNS simulator consists of hand-picked tools to explore spiking neural network...
Heike Sichtig, J. David Schaffer, Craig B. Laramee
DAC
2008
ACM
14 years 10 months ago
Predictive design space exploration using genetically programmed response surfaces
Exponential increases in architectural design complexity threaten to make traditional processor design optimization techniques intractable. Genetically programmed response surface...
Henry Cook, Kevin Skadron
IMSCCS
2006
IEEE
14 years 2 months ago
A New Scheduling Algorithm for Servers
Slowdown is used to measure the fairness degree of a scheduling algorithm in existing work. However, the fairness degree should be considered within a scheduling algorithm; rather...
Nianmin Yao, Wenbin Yao, Shaobin Cai, Jun Ni