We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
This paper deals with the study of the exchange of messages among a set of processors linked through an interconnection network. We focus on general, non-uniform versions of messa...
We are interested in engineering smart machines that enable backtracking of emergent behaviors. Our SSNNS simulator consists of hand-picked tools to explore spiking neural network...
Heike Sichtig, J. David Schaffer, Craig B. Laramee
Exponential increases in architectural design complexity threaten to make traditional processor design optimization techniques intractable. Genetically programmed response surface...
Slowdown is used to measure the fairness degree of a scheduling algorithm in existing work. However, the fairness degree should be considered within a scheduling algorithm; rather...