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» Modeling and Testing Hierarchical GUIs
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CVPR
2010
IEEE
14 years 3 months ago
On improving point-based 3D recognition
We present a framework that retains ambiguity in feature matching to increase the performance of 3D object recognition systems. Whereas previous systems removed ambiguous correspo...
Edward Hsiao, Alvaro Collet, Martial Hebert
CORR
2011
Springer
221views Education» more  CORR 2011»
13 years 2 months ago
Course on System Design (structural approach)
—The article describes a course on system design (structural approach) which involves the following: issues of systems engineering; structural models; basic technological problem...
Mark Sh. Levin
ICDE
2004
IEEE
133views Database» more  ICDE 2004»
14 years 9 months ago
GenExplore: Interactive Exploration of Gene Interactions from Microarray Data
DNA Microarray provides a powerful basis for analysis of gene expression. Data mining methods such as clustering have been widely applied to microarray data to link genes that sho...
Yong Ye, Xintao Wu, Kalpathi R. Subramanian, Liyin...
ROBOCOMM
2007
IEEE
14 years 1 months ago
A generic multi-robot coordination strategic layer
—Managing a team of heterogeneous robots in a dynamic environment poses a challenging job. In this paper a model for a multi-purpose, real-time, adaptable, strategical coordinati...
João Certo, Nuno Lau, Luís Paulo Rei...
SIGGRAPH
1993
ACM
13 years 11 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin