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EL
2002
181views more  EL 2002»
13 years 8 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
PDP
2010
IEEE
13 years 7 months ago
FTDS: Adjusting Virtual Computing Resources in Threshing Cases
—In the virtual execution environment, dynamic computing resource adjustment technique, configuring the computing resource of virtual machines automatically according to the actu...
Jian Huang, Hai Jin, Kan Hu, Zhiyuan Shao
OOPSLA
2005
Springer
14 years 2 months ago
A delta-driven execution model for semantic computing
We describe (and demonstrate) the execution model of a computing platform where computation is both incremental and data-driven. We call such an approach delta-driven. The platfor...
Roly Perera, Jeff Foster, György Koch
EUROMICRO
1999
IEEE
14 years 1 months ago
JFS: A Secure Distributed File System for Network Computers
Network-centric computing aims to solve the problems associated with traditional client/server systems, namely the high performance requirements, and costly maintenance of, the co...
Marcus O'Connell, Paddy Nixon
CLEIEJ
2006
147views more  CLEIEJ 2006»
13 years 8 months ago
JADIMA: Virtual Machine Architecture for building JAVA Applications on Grid Platforms
This paper describes JADIMA (Java Distributed Machine), a collaborative platform to construct high performance distributed JAVA applications. JADIMA is a system that automatically...
Yudith Cardinale, Eduardo Blanco, Jesús De ...