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CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
VRST
2009
ACM
14 years 2 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...
CCS
2011
ACM
12 years 7 months ago
Eliminating the hypervisor attack surface for a more secure cloud
Cloud computing is quickly becoming the platform of choice for many web services. Virtualization is the key underlying technology enabling cloud providers to host services for a l...
Jakub Szefer, Eric Keller, Ruby B. Lee, Jennifer R...