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CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
CHI
2009
ACM
14 years 8 months ago
Making sense of strangers' expertise from signals in digital artifacts
Contemporary work increasingly involves interacting with strangers in technology-mediated environments. In this context, we come to rely on digital artifacts to infer characterist...
N. Sadat Shami, Kate Ehrlich, Geri Gay, Jeffrey T....
MOBISYS
2008
ACM
14 years 7 months ago
Sixthsense: rfid-based enterprise intelligence
RFID is widely used to track the movement of goods through a supply chain. In this paper, we extend the domain of RFID by presenting SixthSense, a platform for RFID-based enterpri...
Lenin Ravindranath, Venkata N. Padmanabhan, Piyush...
AAAI
2008
13 years 9 months ago
CIGAR: Concurrent and Interleaving Goal and Activity Recognition
In artificial intelligence and pervasive computing research, inferring users' high-level goals from activity sequences is an important task. A major challenge in goal recogni...
Derek Hao Hu, Qiang Yang
BIB
2010
129views more  BIB 2010»
13 years 7 months ago
Pathway Tools version 13.0: integrated software for pathway/genome informatics and systems biology
PathwayTools is a production-quality software environment for creating a type of model-organism database called a Pathway/Genome Database (PGDB). A PGDB such as EcoCyc integrates ...
Peter D. Karp, Suzanne M. Paley, Markus Krummenack...