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» Modeling and evaluation of hardware software designs
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OOPSLA
2010
Springer
13 years 5 months ago
Cross-language, type-safe, and transparent object sharing for co-located managed runtimes
As software becomes increasingly complex and difficult to analyze, it is more and more common for developers to use high-level, type-safe, object-oriented (OO) programming langua...
Michal Wegiel, Chandra Krintz
SIGGRAPH
2010
ACM
13 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
DCC
2009
IEEE
14 years 8 months ago
Compressed Kernel Perceptrons
Kernel machines are a popular class of machine learning algorithms that achieve state of the art accuracies on many real-life classification problems. Kernel perceptrons are among...
Slobodan Vucetic, Vladimir Coric, Zhuang Wang
HPDC
2008
IEEE
14 years 1 months ago
StoreGPU: exploiting graphics processing units to accelerate distributed storage systems
Today Graphics Processing Units (GPUs) are a largely underexploited resource on existing desktops and a possible costeffective enhancement to high-performance systems. To date, mo...
Samer Al-Kiswany, Abdullah Gharaibeh, Elizeu Santo...
ISLPED
2004
ACM
137views Hardware» more  ISLPED 2004»
14 years 23 days ago
Location cache: a low-power L2 cache system
While set-associative caches incur fewer misses than directmapped caches, they typically have slower hit times and higher power consumption, when multiple tag and data banks are p...
Rui Min, Wen-Ben Jone, Yiming Hu