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AFRIGRAPH
2003
ACM
14 years 1 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
ISVC
2007
Springer
14 years 1 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
PCM
2004
Springer
163views Multimedia» more  PCM 2004»
14 years 1 months ago
Sat-Cam: Personal Satellite Virtual Camera
We propose and describe a novel video capturing system called Sat-Cam that can observe and record the users’ activity from effective viewpoints to negate the effects of unstead...
Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Norih...
VRCAI
2009
ACM
14 years 2 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...
IGARSS
2010
13 years 2 months ago
Modeling and measurement of optical polarimetric image phenomenology in a complex urban environment
Polarimetric scene phenomenology yields a remote sensing modality that can be used in tandem with or alternative to panchromatic, multispectral, hyperspectral, or infrared intensi...
Michael D. Presnar, John P. Kerekes