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EGH
2004
Springer
14 years 2 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
JCIT
2008
102views more  JCIT 2008»
13 years 8 months ago
Architectural Patterns for Finding your
The paper discusses the innovative patterns such as subtraction, multiplication, division, task unification and attribute dependency change for evaluating the software architectur...
N. Sankar Ram, Paul Rodrigues
CASES
2007
ACM
14 years 20 days ago
Compiler generation from structural architecture descriptions
With increasing complexity of modern embedded systems, the availability of highly optimizing compilers becomes more and more important. At the same time, application specific inst...
Florian Brandner, Dietmar Ebner, Andreas Krall
ENTCS
2008
95views more  ENTCS 2008»
13 years 8 months ago
A Rule-based Method to Match Software Patterns Against UML Models
In a UML model, different aspects of a system are covered by different types of diagrams and this bears the risk that an overall system specification becomes barely tractable by t...
Demis Ballis, Andrea Baruzzo, Marco Comini
EUROPAR
2001
Springer
14 years 1 months ago
Performance of High-Accuracy PDE Solvers on a Self-Optimizing NUMA Architecture
High-accuracy PDE solvers use multi-dimensional fast Fourier transforms. The FFTs exhibits a static and structured memory access pattern which results in a large amount of communic...
Sverker Holmgren, Dan Wallin