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TCIAIG
2010
13 years 2 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
CORR
2012
Springer
163views Education» more  CORR 2012»
12 years 3 months ago
The Structure of Signals: Causal Interdependence Models for Games of Incomplete Information
Traditional economic models typically treat private information, or signals, as generated from some underlying state. Recent work has explicated alternative models, where signals ...
Michael P. Wellman, Lu Hong, Scott E. Page
DSL
2009
13 years 5 months ago
Varying Domain Representations in Hagl
Abstract. Experimental game theory is an increasingly important research tool in many fields, providing insight into strategic behavior through simulation and experimentation on ga...
Eric Walkingshaw, Martin Erwig
TCOM
2011
130views more  TCOM 2011»
13 years 2 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu
FDG
2009
ACM
13 years 5 months ago
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
James M. Thomas, R. Michael Young