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TACAS
2004
Springer
127views Algorithms» more  TACAS 2004»
14 years 4 months ago
MetaGame: An Animation Tool for Model-Checking Games
Abstract. Failing model checking runs should be accompanied by appropriate error diagnosis information that allows the user to identify the cause of the problem. For branching time...
Markus Müller-Olm, Haiseung Yoo
ACMACE
2009
ACM
14 years 5 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
GAMEON
2007
14 years 10 days ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
IJUFKS
2010
77views more  IJUFKS 2010»
13 years 8 months ago
How to Handle Interval solutions for Cooperative Interval Games
Interval uncertainty affects our decision making activities on a daily basis making the data structure of intervals of real numbers more and more popular in theoretical models and...
Rodica Branzei, Stef Tijs, S. Z. Alparslan Gö...
MST
2010
196views more  MST 2010»
13 years 5 months ago
Non-Cooperative Cost Sharing Games via Subsidies
We consider a cost sharing system where users are selfish and act according to their own interest. There is a set of facilities and each facility provides services to a subset of ...
Niv Buchbinder, Liane Lewin-Eytan, Joseph Naor, Ar...