This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Player enjoyment is perhaps the most important issue in successful game design, but is previously not addressed in the area of Pervasive games. Departing from the GameFlow model of...
We introduce and analyze q-potential games and qcongestion games, where q is a positive integer. A 1-potential (congestion) game is a potential (congestion) game. We show that a g...