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TCIAIG
2010
13 years 2 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
ATVA
2009
Springer
173views Hardware» more  ATVA 2009»
14 years 2 months ago
Solving Parity Games in Practice
Parity games are 2-player games of perfect information and infinite duration that have important applications in automata theory and decision procedures (validity as well as model...
Oliver Friedmann, Martin Lange
CG
2004
Springer
14 years 24 days ago
Current Challenges in Multi-player Game Search
Abstract. Years of work have gone into algorithms and optimizations for twoplayer perfect-information games such as Chess and Checkers. It is only more recently that serious resear...
Nathan R. Sturtevant
DIGRA
2003
Springer
14 years 19 days ago
Game Design Patterns
We present a model to support the design, analysis, and comparison of games through the use of game design patterns, descriptions of reoccurring interaction relevant to game play....
Staffan Björk, Sus Lundgren, Jussi Holopainen
IEEEIAS
2007
IEEE
14 years 1 months ago
Modeling Security Protocols as Games
We model security protocols as a game tree using concepts of game semantics. The model interprets protocol specifications as strategies over a game tree that represents the type ...
Mohamed Saleh, Mourad Debbabi