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» Modeling collision avoidance behavior for virtual humans
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EGITALY
2006
13 years 9 months ago
An Architecture for Distributed Behavioral Models with GPUs
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we impl...
Rosario De Chiara, Ugo Erra, Vittorio Scarano
IJVR
2008
137views more  IJVR 2008»
13 years 7 months ago
Reasoning about Action for Behavioral Animation of Intelligent Virtual Agents
Recent work in behavioral animation has taken impressive steps towards a virtual human. As for intelligent virtual agents, abbreviated "IVAs", the behaviors displayed in ...
Yisong Liu, Shan Zhong, Yongzhao Zhan
DALT
2009
Springer
13 years 11 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
IVA
2010
Springer
13 years 6 months ago
Individualized Gesturing Outperforms Average Gesturing - Evaluating Gesture Production in Virtual Humans
Abstract. How does a virtual agent’s gesturing behavior influence the user’s perception of communication quality and the agent’s personality? This question was investigated ...
Kirsten Bergmann, Stefan Kopp, Friederike Eyssel
CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner