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» Modeling collision avoidance behavior for virtual humans
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AAAI
2004
13 years 9 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
HPCA
2005
IEEE
14 years 8 months ago
Using Virtual Load/Store Queues (VLSQs) to Reduce the Negative Effects of Reordered Memory Instructions
The use of large instruction windows coupled with aggressive out-oforder and prefetching capabilities has provided significant improvements in processor performance. In this paper...
Aamer Jaleel, Bruce L. Jacob
ICRA
2009
IEEE
169views Robotics» more  ICRA 2009»
14 years 2 months ago
Task-level imitation learning using variance-based movement optimization
— Recent advances in the field of humanoid robotics increase the complexity of the tasks that such robots can perform. This makes it increasingly difficult and inconvenient to ...
Manuel Mühlig, Michael Gienger, Sven Hellbach...
ICIP
2010
IEEE
13 years 5 months ago
Real-time interactive multi-target tracking using kernel-based trackers
Although kernel-based methods have been demonstrated effectively in solving single-target tracking problem, facing more complicated multi-target tracking task, most of them still ...
Guorong Li, Wei Qu, Qingming Huang
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
A mass spring model for hair simulation
Our goal is to simulate the full hair geometry, consisting of approximately one hundred thousand hairs on a typical human head. This will require scalable methods that can simulat...
Andrew Selle, Michael Lentine, Ronald Fedkiw