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» Modeling components and frameworks with UML
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183
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GRAPP
2009
16 years 7 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
138
Voted
DAC
2001
ACM
16 years 5 months ago
Addressing the System-on-a-Chip Interconnect Woes Through Communication-Based Design
Communication-based design represents a formal approach to systemon-a-chip design that considers communication between components as important as the computations they perform. Ou...
Marco Sgroi, Michael Sheets, Andrew Mihal, Kurt Ke...
MICCAI
2004
Springer
16 years 4 months ago
Integrated Intensity and Point-Feature Nonrigid Registration
Abstract. In this work, we present a method for the integration of feature and intensity information for non rigid registration. Our method is based on a free-form deformation mode...
Xenophon Papademetris, Andrea P. Jackowski, Robert...
WWW
2005
ACM
16 years 4 months ago
Multichannel publication of interactive media documents in a news environment
Multichannel publication of multimedia presentations poses a significant challenge on the generic description of the presentation content and the system necessary to convert these...
Tom Beckers, Nico Oorts, Filip Hendrickx, Rik Van ...
CEC
2008
IEEE
15 years 10 months ago
Evolving finite state transducers to interpret deepwater reservoir depositional environments
— Predicting oil recovery efficiency of deepwater reservoirs is a challenging task. One approach to characterize and predict the producibility of a reservoir is by analyzing its...
Tina Yu, Dave Wilkinson, Julian Clark, Morgan Sull...