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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
DAC
2006
ACM
13 years 9 months ago
A fast HW/SW FPGA-based thermal emulation framework for multi-processor system-on-chip
With the growing complexity in consumer embedded products and the improvements in process technology, Multi-Processor SystemOn-Chip (MPSoC) architectures have become widespread. T...
David Atienza, Pablo Garcia Del Valle, Giacomo Pac...
ICIP
2004
IEEE
14 years 9 months ago
Shape estimation of 3-D DNA molecules from stereo cryo-electron micro-graphs
We introduce a 3-D parametric active contour algorithm for the shape estimation of DNA molecules from stereo cryo-electron micrographs. We consider a 3-D filament (consisting of a...
Mathews Jacob, Thierry Blu, Michael Unser
ASPDAC
2005
ACM
119views Hardware» more  ASPDAC 2005»
13 years 9 months ago
CMP aware shuttle mask floorplanning
- By putting different chips on the same mask, shuttle mask (or multiple project wafer) provides an economical solution for low volume designs and design prototypes to share the ri...
Gang Xu, Ruiqi Tian, David Z. Pan, Martin D. F. Wo...
SIGGRAPH
1993
ACM
13 years 11 months ago
Radioptimization: goal based rendering
This paper presents a method for designing the illumination in an environment using optimization techniques applied to a radiosity based image synthesis system. An optimization of...
John K. Kawai, James S. Painter, Michael F. Cohen