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IJCAI
2001
13 years 10 months ago
Modularity and Design in Reactive Intelligence
Software design is the hardest part of creating intelligent agents. Therefore agent architectures should be optimized as design tools. This paper presents an architectural synthes...
Joanna Bryson, Lynn Andrea Stein
ICML
1998
IEEE
14 years 10 months ago
Intra-Option Learning about Temporally Abstract Actions
tion Learning about Temporally Abstract Actions Richard S. Sutton Department of Computer Science University of Massachusetts Amherst, MA 01003-4610 rich@cs.umass.edu Doina Precup D...
Richard S. Sutton, Doina Precup, Satinder P. Singh
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
IM
2007
13 years 10 months ago
Issues in Designing a Policy Language for Distributed Management of IT Infrastructures
— The objectives of this paper are twofold. First, we introduce a novel policy language, called CIM-SPL (Simple Policy Language for CIM) that complies with the CIM (Common Inform...
Dakshi Agrawal, Seraphin B. Calo, Kang-Won Lee, Jo...
FUIN
2008
108views more  FUIN 2008»
13 years 7 months ago
Learning Ground CP-Logic Theories by Leveraging Bayesian Network Learning Techniques
Causal relations are present in many application domains. Causal Probabilistic Logic (CP-logic) is a probabilistic modeling language that is especially designed to express such rel...
Wannes Meert, Jan Struyf, Hendrik Blockeel