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» Modeling player session times of on-line games
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AAAI
2010
13 years 7 months ago
Beyond Equilibrium: Predicting Human Behavior in Normal-Form Games
It is standard in multiagent settings to assume that agents will adopt Nash equilibrium strategies. However, studies in experimental economics demonstrate that Nash equilibrium is...
James R. Wright, Kevin Leyton-Brown
ENDM
2007
78views more  ENDM 2007»
13 years 7 months ago
The Interval Liar Game
We regard the problem of communication in the presence of faulty transmissions. In contrast to the classical works in this area, we assume some structure on the times when the faul...
Benjamin Doerr, Johannes Lengler, David Steurer
CVPR
2010
IEEE
14 years 9 days ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
CONCUR
2010
Springer
13 years 8 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
MFCS
2009
Springer
14 years 1 months ago
Stochastic Games with Finitary Objectives
Abstract. The synthesis of a reactive system with respect to an ωregular specification requires the solution of a graph game. Such games have been extended in two natural ways. F...
Krishnendu Chatterjee, Thomas A. Henzinger, Floria...