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» Modeling player session times of on-line games
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STOC
2003
ACM
137views Algorithms» more  STOC 2003»
14 years 7 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
WINE
2009
Springer
138views Economy» more  WINE 2009»
14 years 2 months ago
On the Impact of Strategy and Utility Structures on Congestion-Averse Games
Recent results regarding games with congestion-averse utilities (or, congestion-averse games—CAGs) have shown they possess some very desirable properties. Specifically, they hav...
Thomas Voice, Maria Polukarov, Andrew Byde, Nichol...
IPL
2010
139views more  IPL 2010»
13 years 4 months ago
A note on competitive diffusion through social networks
We introduce a game-theoretic model of diffusion of technologies, advertisements, or influence through a social network. The novelty in our model is that the players are intereste...
Noga Alon, Michal Feldman, Ariel D. Procaccia, Mos...
ESA
2007
Springer
153views Algorithms» more  ESA 2007»
13 years 11 months ago
Tradeoffs and Average-Case Equilibria in Selfish Routing
We consider the price of selfish routing in terms of tradeoffs and from an average-case perspective. Each player in a network game seeks to send a message with a certain length by...
Martin Hoefer, Alexander Souza
AAAI
2007
13 years 9 months ago
Modeling Reciprocal Behavior in Human Bilateral Negotiation
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Ya'akov Gal, Avi Pfeffer