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AFRIGRAPH
2009
ACM
13 years 11 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
ICRA
1998
IEEE
141views Robotics» more  ICRA 1998»
13 years 11 months ago
On Discontinuous Human Control Strategies
Models of human control strategy (HCS), which accurately emulate dynamic human behavior, have far reaching potential in areas ranging from robotics to virtual reality to the intel...
Michael C. Nechyba, Yangsheng Xu
EH
2002
IEEE
97views Hardware» more  EH 2002»
14 years 13 days ago
Coevolution of Form and Function in the Design of Micro Air Vehicles
This paper discusses approaches to cooperative coevolution of form and function for autonomous vehicles, specifically evolving morphology and control for an autonomous micro air v...
Magdalena D. Bugajska, Alan C. Schultz
DIGRA
2005
Springer
14 years 1 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
ACMSE
2007
ACM
13 years 11 months ago
BehaviorSim: towards an educational tool for behavior-based agent
A major paradigm of modeling the decision making of autonomous agents is through behavior-based network models. The network consists of distributed behaviors that compete (or coop...
Pavel Lakhtanau, Xiaolin Hu, Fasheng Qiu