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SIGGRAPH
1997
ACM
14 years 1 months ago
The haptic display of complex graphical environments
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
SIGGRAPH
1993
ACM
14 years 28 days ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
CF
2008
ACM
13 years 10 months ago
Fpga-based prototype of a pram-on-chip processor
PRAM (Parallel Random Access Model) has been widely regarded a desirable parallel machine model for many years, but it is also believed to be "impossible in reality." As...
Xingzhi Wen, Uzi Vishkin
ISMAR
2009
IEEE
14 years 3 months ago
Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks
This paper proposes an approach to mixed environment training of manual tasks requiring concurrent use of psychomotor and cognitive skills. To train concurrent use of both skill s...
Aaron Kotranza, D. Scott Lind, Carla M. Pugh, Benj...
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
14 years 3 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich