In this paper we propose a new set of primitives to realize a large-area covering realistic tactile display. They stimulate the skin surface with suction pressure (SPS method) as ...
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Abstract— For the multi-robot coverage problem deterministic deliberative as well as probabilistic approaches have been proposed. Whereas deterministic approaches usually provide...