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VRST
2004
ACM
14 years 2 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
14 years 2 months ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
MMB
2004
Springer
102views Communications» more  MMB 2004»
14 years 2 months ago
Improving the Timeliness of Rate Measurements
Rate measurements are required for many purposes, e.g. for system analysis and modelling or for live systems that react to measurements. For off-line measurement all data is avail...
Rüdiger Martin, Michael Menth
MMB
2004
Springer
149views Communications» more  MMB 2004»
14 years 2 months ago
Relating Query Popularity and File Replication in the Gnutella Peer-to-Peer Network
In this paper, we characterize the user behavior in a peer-to-peer (P2P) file sharing network. Our characterization is based on the results of an extensive passive measurement stu...
Alexander Klemm, Christoph Lindemann, Oliver P. Wa...
3DIM
2003
IEEE
14 years 2 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...