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VR
1999
IEEE
13 years 12 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
CW
2004
IEEE
13 years 11 months ago
Analytically-Defined Collaborative Shape Modeling in VRML
In this paper we introduce a function-defined extension of Virtual Reality Modeling Language where analytical formulas are used for defining geometry and appearance of 3D shapes. ...
Qi Liu, Alexei Sourin
EUROMED
2010
13 years 5 months ago
A Simple Approach to Link 3D Photorealistic Models with Content of Bibliographic Repositories
Linking 3D photorealistic and virtual reality models with contents of bibliographic repositories and resources is needed for archeological and historical analyses, public understan...
Wassim Moussa, Dieter Fritsch
IVEVA
2004
13 years 9 months ago
Intelligent Modelling of Virtual Worlds Using Domain Ontologies
Today, the development of a VR application is still a long and difficult task as new features are being developed for Virtual Reality. There is a need to have better modelling tool...
Wesley Bille, Bram Pellens, Frederic Kleinermann, ...
ISMAR
2009
IEEE
14 years 2 months ago
Augmented touch without visual obtrusion
Visuo-haptic mixed reality consists of adding to a real scene the ability to see and touch virtual objects. It requires the use of seethrough display technology for visually mixin...
Francesco I. Cosco, Carlos Garre, Fabio Bruno, Mau...