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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 7 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
VRCAI
2009
ACM
14 years 2 months ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
13 years 12 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
E4MAS
2006
Springer
13 years 11 months ago
A Unified Model for Physical and Social Environments
Abstract. The AGRE model proposed by Ferber et al. is based on an interesting generalization of both physical and social environments. In this paper we revisit the AGRE model and e...
José-Antonio Báez-Barranco, Tiberiu ...
HAPTICS
2005
IEEE
14 years 1 months ago
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Mashhuda Glencross, Roger J. Hubbold, Ben Lyons