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VRML
1998
ACM
13 years 12 months ago
Event Processing for Complicated Routes in VRML 2.0
VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes. In the conceptual execution mod...
Masaaki Taniguchi
VW
2000
Springer
128views Virtual Reality» more  VW 2000»
13 years 11 months ago
The World of Framsticks: Simulation, Evolution, Interaction
A three-dimensional virtual world simulation is described, where evolution takes place and it is possible to investigate behaviors of creatures in real-time. Bodies of these creatu...
Maciej Komosinski
VR
2008
IEEE
163views Virtual Reality» more  VR 2008»
13 years 7 months ago
Integrating Gyroscopes into Ubiquitous Tracking Environments
It is widely recognized that inertial sensors, in particular gyroscopes, can improve the latency and accuracy of orientation tracking by fusing the inertial measurements with data...
Daniel Pustka, Manuel Huber, Gudrun Klinker
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
13 years 6 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
AFRIGRAPH
2003
ACM
13 years 11 months ago
Topology alteration for virtual sculpting using spatial deformation
Virtual sculpting enables the creation of computer models by emulating traditional sculpting. It can be implemented using spatial deformation, an interactive versatile modelling t...
Barry Steyn, James E. Gain