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NETGAMES
2004
ACM
14 years 4 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
PDC
2004
ACM
14 years 4 months ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar
PDC
2004
ACM
14 years 4 months ago
Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Rogério De Paula
SIGCSE
2004
ACM
140views Education» more  SIGCSE 2004»
14 years 4 months ago
CFX: finding just the right examples for CS1
Finding just the right example to answer a question can be difficult for CS1 students and teachers. For this to work well there must be an intuitive interface coupled to an approp...
Dale Reed, Sam John, Ryan Aviles, Feihong Hsu
SIGUCCS
2004
ACM
14 years 4 months ago
A platform independent tool for evaluating performance of computing equipment for a computer laboratory
Designing computing equipment for a computer laboratory is not easy. In a class in a computer laboratory, it is not unusual that all students do the same thing simultaneously. Tre...
Takashi Yamanoue
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