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CEAS
2007
Springer
14 years 3 months ago
A Game-Theoretic Investigation of the Effect of Human Interactive Proofs on Spam E-mail
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
WEBI
2005
Springer
14 years 2 months ago
A Fuzzy Web Surfer Model
A novel web surfer model, where the transitions between web pages are fuzzy quantities, is proposed in this article. Such a model is appropriate when the links between pages are i...
B. Lakshmi Narayan, Sankar K. Pal
WISE
2003
Springer
14 years 2 months ago
MMWA: A Software Sizing Model for Web Applications
Estimating time and costs is a crucial factor in application development projects and low error margins are a priority. In line with the very fast evolution of Internet technologi...
Leonardo Mangia, Roberto Paiano
NETGAMES
2006
ACM
14 years 3 months ago
A practical pricing model of inter-domain multicasting based on game theory
— A practical pricing mechanism is the foundation for the deploying of IP multicast in the inter-domain Internet. The IP multicast service model and its pricing mechanism are dis...
Jinjing Zhao, Peidong Zhu, Xicheng Lu, Feng Zhao
CEAS
2006
Springer
14 years 24 days ago
The Effects of Anti-Spam Methods on Spam Mail
We provide a model to study the effects of three methods of fighting spam mail, namely (1) increasing the cost of mailing messages, (2) filters, and (3) a do-not-spam registry, on...
Eilon Solan, Eran Reshef