Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
A sensor network data gathering and visualization infrastructure is demonstrated, comprising of Global Sensor Networks (GSN) middleware and Microsoft SensorMap. Users are invited t...
Sebastian Michel, Ali Salehi, Liqian Luo, Nicholas...
This paper describes a portlet-based portal that provides user interfaces for access a Grid-based elearning platform. E-learning platforms that exploit resources and computing pow...
Felicia Ionescu, Cristina Elena Stoica, Mircea Dea...
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, eectively, ...
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...