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TOG
2008
154views more  TOG 2008»
13 years 8 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
CGF
2005
84views more  CGF 2005»
13 years 8 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
TROB
2008
152views more  TROB 2008»
13 years 8 months ago
Catadioptric Visual Servoing From 3-D Straight Lines
In this paper, we consider the problem of controlling a 6 DOF holonomic robot and a nonholonomic mobile robot from the projection of 3-D straight lines in the image plane of centra...
Hicham Hadj-Abdelkader, Youcef Mezouar, Philippe M...
JMM
2007
107views more  JMM 2007»
13 years 8 months ago
Using a Spatial Context Authentication Proxy for Establishing Secure Wireless Connections
Spontaneous interaction in wireless ad-hoc networks is often desirable not only between users or devices in direct contact, but also with devices that are accessible only via a wi...
Rene Mayrhofer, Roswitha Gostner
JNW
2007
90views more  JNW 2007»
13 years 8 months ago
A Traveling Wave based Communication Mechanism for Wireless Sensor Networks
Abstract— In this paper, we propose and evaluate a selforganizing communication mechanism for wireless sensor networks where a large number of sensor nodes are deployed. To accom...
Yoshiaki Taniguchi, Naoki Wakamiya, Masayuki Murat...
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