This paper illustrates the use of acoustic modeling of spoken dialog systems. One major problem with using speech three different structures, including syllables, fillers and recog...
S. Tangruamsub, Proadpran Punyabukkana, Atiwong Su...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
In this paper, we document our efforts at INEX 2007 where we participated in the Ad Hoc Track, the Link the Wiki Track, and the Interactive Track that continued from INEX 2006. Ou...
An important drawback to the popular Belief, Desire, and Intentions (BDI) paradigm is that such systems include no element of learning from experience. In particular, the so-calle...
The map-reduce model requires users to express their problem in terms of a map function that processes single records in a stream, and a reduce function that merges all mapped out...
Jackson H. C. Yeung, C. C. Tsang, Kuen Hung Tsoi, ...