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» Modelling Learning in an Educational Game
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JUCS
2010
159views more  JUCS 2010»
13 years 4 months ago
Authoring of Probabilistic Sequencing in Adaptive Hypermedia with Bayesian Networks
Abstract: One of the difficulties that self-directed learners face on their learning process is choosing the right learning resources. One of the goals of adaptive educational syst...
Sergio Gutiérrez Santos, Jaime Mayor-Berzal...
CSCW
1998
ACM
13 years 9 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
TKDE
2002
115views more  TKDE 2002»
13 years 9 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
ICALT
2005
IEEE
14 years 3 months ago
Flexible and Exploratory Learning by Polyscopic Topic Maps
Flexible and active education calls for a comprehensive restructuring of the traditional university course format. Such restructuring can be done in a natural and coherent way by ...
Dino Karabeg, Rolf Guescini, Tommy W. Nordeng
CORR
2010
Springer
228views Education» more  CORR 2010»
13 years 8 months ago
Sparse Inverse Covariance Selection via Alternating Linearization Methods
Gaussian graphical models are of great interest in statistical learning. Because the conditional independencies between different nodes correspond to zero entries in the inverse c...
Katya Scheinberg, Shiqian Ma, Donald Goldfarb