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» Modelling Learning in an Educational Game
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SIGCSE
2009
ACM
107views Education» more  SIGCSE 2009»
14 years 10 months ago
Foss 101: engaging introductory students in the open source movement
Can engaging students in free and open source software (FOSS) pique their interest in computer science? This paper describes an introductory computer science course that introduce...
Ralph Morelli, Trishan R. de Lanerolle
SAINT
2003
IEEE
14 years 2 months ago
Virtual Collaboration Spaces: The EVE Community
An Educational Virtual Environment (EVE) is an instance of a Collaborative Virtual Environment (CVE), which focalises in providing collaborative, as well as educational, functiona...
Christos Bouras, Eri Giannaka, Thrasyvoulos Tsiats...
AAAI
1997
13 years 11 months ago
The Sounds of Silence: Towards Automated Evaluation of Student Learning in a Reading Tutor that Listens
1 We propose a paradigm for ecologically valid, authentic, unobtrusive, automatic, data-rich, fast, robust, and sensitive evaluation of computer-assisted student performance. We i...
Jack Mostow, Gregory Aist
ICWE
2003
Springer
14 years 2 months ago
Organizing Problem Solving Activities for Synchronous Collaborative Learning of Design Domains
Scientific community is showing a growing interest in Collaborative Systems, although most of developed systems deal with specific applications. This, together with the effort that...
Crescencio Bravo, Miguel A. Redondo, Manuel Ortega...
AAAI
2012
12 years 22 hour ago
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
We present the first real-world benchmark for sequentiallyoptimal team formation, working within the framework of a class of online football prediction games known as Fantasy Foo...
Tim Matthews, Sarvapali D. Ramchurn, Georgios Chal...