The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Abstract. This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the mus...
Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin ...
Abstract. With the growing awareness of the scholarship of teaching and the appropriate incorporation of Information and Communications Technologies (ICT) in higher education, ther...
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...