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» Modelling Learning in an Educational Game
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MTA
2002
103views more  MTA 2002»
13 years 8 months ago
STEPS: Supporting Traditional Education Procedures-A TCP/IP Multimedia Networks-Based Model
This paper describes an integrated model for the realization of an Open and Distance Learning (ODL) environment supporting traditional learning procedures, through collaborative le...
Christos Bouras, Petros Lampsas, Paul G. Spirakis
ECTEL
2008
Springer
13 years 10 months ago
e-Learning in Higher Education: Searching for a Model of Curriculum Analysis
The main purpose behind the design of this experience is the idea of obtaining useful information to know how the online courses in our University have been developed, and trying t...
Linda J. Castaneda
CORR
2010
Springer
130views Education» more  CORR 2010»
13 years 6 months ago
Interactive Learning Based Realizability and 1-Backtracking Games
Abstract. We prove that interactive learning based classical realizability (introduced by Aschieri and Berardi for first order arithmetic [1]) is sound with respect to Coquand game...
Federico Aschieri
CHI
2003
ACM
14 years 9 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
ICIP
2004
IEEE
14 years 10 months ago
Automatically learning structural units in educational videos with the hierarchical hidden markov models
In this paper we present a coherent approach using the hierarchical HMM with shared structures to extract the structural units that form the building blocks of an education/traini...
Dinh Q. Phung, Svetha Venkatesh, Hung Hai Bui