The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...
This paper presents an adaptation of Luc Steels’s model of Category Formation and Language Sharing. The simple competitive learning algorithm is proposed as a more general means ...
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Traditional economic models typically treat private information, or signals, as generated from some underlying state. Recent work has explicated alternative models, where signals ...
One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be...