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» Modelling Learning in an Educational Game
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DIS
2009
Springer
13 years 6 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ICALT
2006
IEEE
14 years 2 months ago
Adaptive Learning Objects Sequencing for Competence-Based Learning
Lifelong learning refers to the activities people perform throughout their life to improve their competence in a particular field. Although adaptive educational hypermedia systems...
Pythagoras Karampiperis, Demetrios G. Sampson
EDM
2009
179views Data Mining» more  EDM 2009»
13 years 6 months ago
Learning Factors Transfer Analysis: Using Learning Curve Analysis to Automatically Generate Domain Models
This paper describes a novel method to create a quantitative model of an educational content domain of related practice item-types using learning curves. By using a pairwise test t...
Philip I. Pavlik Jr., Hao Cen, Kenneth R. Koedinge...
UMUAI
2008
108views more  UMUAI 2008»
13 years 8 months ago
Developing a generalizable detector of when students game the system
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...
IJCAI
2007
13 years 10 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus