In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Lifelong learning refers to the activities people perform throughout their life to improve their competence in a particular field. Although adaptive educational hypermedia systems...
This paper describes a novel method to create a quantitative model of an educational content domain of related practice item-types using learning curves. By using a pairwise test t...
Philip I. Pavlik Jr., Hao Cen, Kenneth R. Koedinge...
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...