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» Modelling Learning in an Educational Game
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AOIS
2003
13 years 10 months ago
I-MINDS: An Agent-Oriented Information System for Applications in Education
Abstract. In this paper, we describe an Intelligent Multiagent Infrastructure for Distributed Systems in Education (or I-MINDS) framework that applies an agent-oriented information...
Leen-Kiat Soh, Xuli Liu, XueSong Zhang, Jameela Al...

Lab
652views
15 years 8 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...
SAT
2010
Springer
136views Hardware» more  SAT 2010»
14 years 24 days ago
A Non-prenex, Non-clausal QBF Solver with Game-State Learning
Abstract. We describe a DPLL-based solver for the problem of quantified boolean formulas (QBF) in non-prenex, non-CNF form. We make two contributions. First, we reformulate clause...
William Klieber, Samir Sapra, Sicun Gao, Edmund M....
UMUAI
1998
157views more  UMUAI 1998»
13 years 8 months ago
Bayesian Models for Keyhole Plan Recognition in an Adventure Game
We present an approach to keyhole plan recognition which uses a dynamic belief (Bayesian) network to represent features of the domain that are needed to identify users’ plans and...
David W. Albrecht, Ingrid Zukerman, Ann E. Nichols...
DIGRA
2005
Springer
14 years 2 months ago
Towards the unification of intuitive and formal game concepts with applications to computer chess
A general technique is proposed to deal with the formalization of intuition and human-oriented concepts in competition thinking games like chess, such as defensive play, attack, t...
Ariel Arbiser