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» Modelling Learning in an Educational Game
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IADIS
2008
13 years 10 months ago
Mentoring The Student In An Affective Way
This paper describes the Mentor Component, which is part of an Affective Educational Module for distance learning. The main purpose of the Affective Module is to motivate the stud...
Makis Leontidis, Alexandra Gasparinatou, Maria Gri...
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
13 years 8 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...
CHI
2005
ACM
14 years 9 months ago
Connecting with kids: so what's new?
From pre-schools to high schools, at home and in museums, the educational community has embraced the use of computers as a teaching tool. Yet many institutions will simply install...
Lori L. Scarlatos, Amy Bruckman, Allison Druin, Mi...
GAMEON
2007
13 years 10 months ago
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
Marco Remondino
GECCO
2006
Springer
162views Optimization» more  GECCO 2006»
14 years 18 days ago
Indirect co-evolution for understanding belief in an incomplete information dynamic game
This study aims to design a new co-evolution algorithm, Mixture Co-evolution which enables modeling of integration and composition of direct co-evolution and indirect coevolution....
Nanlin Jin