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» Modelling Learning in an Educational Game
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DIGRA
2005
Springer
14 years 2 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
CORR
2010
Springer
60views Education» more  CORR 2010»
13 years 9 months ago
A Concrete Representation of Observational Equivalence for PCF
traction Problem for PCF Hyland-Ong games model Concrete Representation Compositional Semantics? A Concrete Representation of Observational Equivalence for PCF Martin Churchill, Ji...
Martin Churchill, James Laird, Guy McCusker
DIGITEL
2008
IEEE
14 years 3 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
ICALT
2003
IEEE
14 years 2 months ago
Initializing Student Models in Web-Based ITSs: A Generic Approach
The issue of initializing the model of a new student is of great importance for educational applications that aim at offering individualized support to students. In this paper we ...
Victoria Tsiriga, Maria Virvou
TEI
2010
ACM
197views Hardware» more  TEI 2010»
14 years 3 months ago
Constructing with movement: kinematics
This paper describes Kinematics: a novel construction toy for children consisting of both active (shape-changing or rotating) and passive building blocks. In comparison to similar...
Leonhard Oschuetz, Daniel Wessolek, Wolfgang Sattl...