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» Modelling Learning in an Educational Game
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AI
1999
Springer
13 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
AI
2007
Springer
13 years 10 months ago
Multi-agent learning for engineers
As suggested by the title of Shoham, Powers, and Grenager’s position paper [34], the ultimate lens through which the multi-agent learning framework should be assessed is “what...
Shie Mannor, Jeff S. Shamma
CORR
2011
Springer
168views Education» more  CORR 2011»
13 years 1 months ago
Link Prediction by De-anonymization: How We Won the Kaggle Social Network Challenge
— This paper describes the winning entry to the IJCNN 2011 Social Network Challenge run by Kaggle.com. The goal of the contest was to promote research on realworld link predictio...
Arvind Narayanan, Elaine Shi, Benjamin I. P. Rubin...
JMLR
2010
149views more  JMLR 2010»
13 years 4 months ago
Coherent Inference on Optimal Play in Game Trees
Round-based games are an instance of discrete planning problems. Some of the best contemporary game tree search algorithms use random roll-outs as data. Relying on a good policy, ...
Philipp Hennig, David H. Stern, Thore Graepel
AIED
2011
Springer
13 years 1 months ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam