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» Modelling Uncertainty in the Game of Go
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AIIDE
2009
13 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
IJHR
2008
82views more  IJHR 2008»
13 years 7 months ago
A Team of Humanoid Game commentators
We present our work on creating a team of two humanoid robot commentators for soccer games of teams of four AIBO robots. The two humanoids stand on the side lines of the field, aut...
Manuela M. Veloso, Nicholas Armstrong-Crews, Sonia...
INFOCOM
2010
IEEE
13 years 6 months ago
Cognitive Mobile Virtual Network Operator: Investment and Pricing with Supply Uncertainty
Abstract—This paper presents the first analytical study of optimal investment and pricing decisions of a cognitive mobile virtual network operator (C-MVNO) under spectrum supply...
Lingjie Duan, Jianwei Huang, Biying Shou
ATAL
2008
Springer
13 years 9 months ago
Stable cooperation in changing environments
This paper addresses the issue of emergence of robust cooperation among self-interested agents interacting in N-player social dilemma games. A series of graphs are created each ex...
Colm O'Riordan, Humphrey Sorensen
FLAIRS
2009
13 years 5 months ago
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
Akshat Kumar, Shlomo Zilberstein