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» Modelling Uncertainty in the Game of Go
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QOSA
2007
Springer
14 years 1 months ago
A Bayesian Model for Predicting Reliability of Software Systems at the Architectural Level
: Modern society relies heavily on complex software systems for everyday activities. Dependability of these systems thus has become a critical feature that determines which product...
Roshanak Roshandel, Nenad Medvidovic, Leana Golubc...
ATAL
2011
Springer
12 years 7 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
SIROCCO
2010
13 years 9 months ago
Towards Network Games with Social Preferences
Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
Petr Kuznetsov, Stefan Schmid
ATAL
2008
Springer
13 years 9 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer
FSTTCS
2000
Springer
13 years 11 months ago
Dynamically Ordered Probabilistic Choice Logic Programming
We present a framework for decision making under uncertainty where the priorities of the alternatives can depend on the situation at hand. We design a logic-programming language, D...
Marina De Vos, Dirk Vermeir