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IPCV
2010
13 years 4 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
CVPR
2005
IEEE
14 years 8 months ago
Shape Regularized Active Contour Using Iterative Global Search and Local Optimization
Recently, nonlinear shape models have been shown to improve the robustness and flexibility of segmentation. In this paper, we propose Shape Regularized Active Contour (ShRAC) that...
Tianli Yu, Jiebo Luo, Narendra Ahuja
PAMI
2007
241views more  PAMI 2007»
13 years 6 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
VISUALIZATION
2003
IEEE
13 years 12 months ago
Feature Space Analysis of Unstructured Meshes
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
Ariel Shamir
HLK
2003
IEEE
14 years 7 min ago
Reconstruction of Objects with Jagged Edges through Rao-Blackwellized Fitting of Piecewise Smooth Subdivision Curves
In some applications objects are known to have nonsmooth or “jagged” edges, which are not well approximated by smooth curves. We use subdivision curves as a simple but flexib...
Michael Kaess, Frank Dellaert