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ICASSP
2011
IEEE
13 years 1 months ago
A state space model for online polyphonic audio-score alignment
We present a novel online audio-score alignment approach for multiinstrument polyphonic music. This approach uses a 2-dimensional state vector to model the underlying score positi...
Zhiyao Duan, Bryan Pardo
WEBI
2010
Springer
13 years 7 months ago
An Approach to Model and Predict the Popularity of Online Contents with Explanatory Factors
In this paper, we propose a methodology to predict the popularity of online contents. More precisely, rather than trying to infer the popularity of a content itself, we infer the l...
Jong Gun Lee, Sue Moon, Kavé Salamatian
NETGAMES
2003
ACM
14 years 3 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
NIPS
2008
13 years 11 months ago
Modeling the effects of memory on human online sentence processing with particle filters
Language comprehension in humans is significantly constrained by memory, yet rapid, highly incremental, and capable of utilizing a wide range of contextual information to resolve ...
Roger P. Levy, Florencia Reali, Thomas L. Griffith...
ICDAR
2011
IEEE
12 years 9 months ago
On-line Handwritten Japanese Characters Recognition Using a MRF Model with Parameter Optimization by CRF
— This paper describes a Markov random field (MRF) model with weighting parameters optimized by conditional random field (CRF) for on-line recognition of handwritten Japanese cha...
Bilan Zhu, Masaki Nakagawa