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EDUTAINMENT
2009
Springer
14 years 4 months ago
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
AH
2006
Springer
14 years 3 months ago
Adaptive Patient Education Framework Featuring Personalized Cardiovascular Risk Management Interventions
Abstract. The PULSE project objectives are to generate and evaluate a webbased personalized educational intervention for the management of cardiovascular risk. We present a web-bas...
Selena Davis, Syed Sibte Raza Abidi
SIGCSE
1998
ACM
116views Education» more  SIGCSE 1998»
14 years 2 months ago
Constructivism in computer science education
ions, and (c) the seductive reality of the computer must not be allowed to supplant construction of models. The dominant theory of learning today is called constructivism. This the...
Mordechai Ben-Ari
CHI
2003
ACM
14 years 10 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
ICRA
2007
IEEE
139views Robotics» more  ICRA 2007»
14 years 4 months ago
Evaluating the Roomba: A low-cost, ubiquitous platform for robotics research and education
— This paper presents the iRobot corporation’s Roomba vacuum as a low-cost resource for robotics research and education. Sensor and actuation models for unmodified Roombas are...
Ben Tribelhorn, Zachary Dodds