Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
Abstract. The PULSE project objectives are to generate and evaluate a webbased personalized educational intervention for the management of cardiovascular risk. We present a web-bas...
ions, and (c) the seductive reality of the computer must not be allowed to supplant construction of models. The dominant theory of learning today is called constructivism. This the...
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
— This paper presents the iRobot corporation’s Roomba vacuum as a low-cost resource for robotics research and education. Sensor and actuation models for unmodified Roombas are...