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FPLAY
2008
15 years 6 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
BCSHCI
2008
15 years 6 months ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
ITEE
2007
15 years 6 months ago
Knowledge Acquisition and Risk Analysis in Material Recovery Facilities by a Virtual Team
1 A knowledge acquisition process that has been implemented by a virtual team for the development of a knowledge based early warning system in Material Recovery Facilities (MRFs) o...
Ioannis M. Dokas, Konstantinos Kitis, Christos Dod...
IADIS
2004
15 years 5 months ago
Problem-Based Learning Method Simulation by PBL Virtual Environment
Problem Based Learning (PBL) is a new teaching-learning method originated from the changes that have occurred in the world economical basis and in the information and communicatio...
Hernane Borges de Barros Pereira, Gabriela Ribeiro...
IADIS
2004
15 years 5 months ago
Designing a personalized E-learning experience using learning objects
This paper aims to provide an experimental vision of the process of course creation using learning objects obtained in the <e-aula> project, a pilot e-learning system concei...
Pilar Sancho, Borja Manero, Baltasar Fernán...